August 10th, 2008 by chikako
The River Folk are not great workers of stone, but they recognize the value of sites developed by fallen and ancient civilizations. The River Folk Toll Bridge is built on ancient stonework, with new wooden ramps cunningly built, and a complete fortress dominating the middle span. Non-River Folk are offered passage over the bridge, but at a modest payment based on numbers of feet. Two level defensive walls and a modest tower help ensure people pay.
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August 5th, 2008 by chikako
The river folk drinking establishments are usually found free of the dock community, or at the end if a neighborhood pier. This two floored building has an open central kitchen/bar, with two levels for patrons served. Outside, each post features a torch so that guests that cannot hear the loud laughter or singing bard can find their way. Steps lead right down to the water.
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August 5th, 2008 by chikako
Most river villages have more than one floating market, some closely interlinked with specific neighborhoods, while others are on the edge - deep in the river - to provide easier access to goods coming from up or down river. This two story building has access gates on the top floor, allowing goods to be hoisted up or down directly from the water. Floating markets are open inside, allowing live goods to remain fresh, in the water and for a fresh breeze to keep the air breathable. Read the rest of this entry »
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August 5th, 2008 by chikako
Below the stately Orne Museum you’ll find more than just an empty space! Walk downstairs to the furnished rest room - but don’t stray off the path. A forensics and testing room, meeting room and storage room for yet to be cataloged works is also here - filing cabinets filled with documented objects. This set even includes 11 new pictures you can hang on the walls. Read the rest of this entry »
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July 26th, 2008 by Komori
I recently picked up Kenneth Hite’s Trail of Cthulhu Role-Playing Game. This game uses the GUMSHOE system rather than the Basic Roleplaying system used in Chaosium’s venerable Call of Cthulhu RPG. GUMSHOE uses a point spend system that allows players to “buy a hint” to help move the game forward, avoiding the problem of a missed clue as a result of a die roll. Read the rest of this entry »
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July 26th, 2008 by chikako
The Orne Museum is a beautiful, two floor structure that fits into any city, circa 1880’s - 1950’s, with a definite late colonial style. You enter into a vast, marble floored main hall, where you can put as many exhibits as you like - both standard floor dais and display cases are included. Six smaller galleries are also available. To each side of the enterance, you can find a meeting room, as well as the night watchman’s office. Includes 12 framed pictures for the walls. The main hall is lit primarily by a large and beautiful glass roof. Easily work this building into any campus - not just the one in haunted Arkham! Read the rest of this entry »
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July 26th, 2008 by chikako
The basement of the Wingate Library is a specialized environment, all to itself, and completely furnished. Older card catalogs and bookshelves are found throughout the spacious basement, well lit by the arabeque lamps that are found in many Miskatonic University buildings. Two offices - one for the librarian, the other for his assistant are also available. Both have desks, chairs and additional book cases - but there’s more - office clutter, Arkham style. This set comes with four framed pictures, 10 “crumpled papers”, six old documents and a new “old books” block for the library shelves. There are even three additional standalone books. Read the rest of this entry »
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July 12th, 2008 by chikako
The Wingate Library is a specialized building that carries some of the oldest international documents and tomes on the Miskatonic University campus. The ground floor is a spacious affair, with large tables and many book shelves filled with collected books - just look them up in the card catalog! For security and convenience, a night watchman office and bath room are also found on the main floor. Stairs lead up to a gallery of quiet study areas, made private by book shelves. Unique, arabesque lights and desk lamps provide most lighting. Read the rest of this entry »
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July 12th, 2008 by chikako
Day to day, most River Folk use small coracles to move around a River Town, keeping the guild of Coracle Makers extremely busy with orders for new coracles and repairs (though most River Folk are able to do simple repairs themselves) This shop on the water includes two rooms - one a simple storage room where the maker’s apprentice also happens to sleep, and the other a formal work room. Some small comforts are here, including a stove for not only heating the natural saps and tars used in coracle building, but also for meals of the master and apprentice. Double doors lead to a landing, where new coracles are available for sale. A part of River Town Volume 1. Read the rest of this entry »
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July 12th, 2008 by chikako
Most River Folk live in small dwellings, built up river where forest wood is plentiful, then moved seasonally. Each house has an extended bridge to the boardwalk, and room around the edges to tie up visiting corracles or other larger vessels. Inside, there are two rooms. One is devoted to a cooking and living area, whereas the back room is where the occupants sleep. The raft and raft bases are also usable as foundations or decking. A part of River Town Volume 1. Read the rest of this entry »
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